TSM - ALPHABUG

This is my second tutorial for PolyMaster and 3rd for this utility strong practice.

In my first tutorial called PolyMaster - LOD, I showed you how to do several levels of distance for your objects.

The second tutorial made by BB25187 called "Préparer les .S "lourds" pour MSTS with PolyMaster" tells us how to create several subobjects for our model. I can tell you that it was his reading that the light it's done, to understand how to solve this bug of transparency. Congratulations and thanks to Vincent for this very useful tutorial .

Thus, the concepts of these two tutorials you will surely be useful to understand it. Both tutorials are available at Activity Simulator World (ASW) and my first tuto is also available at Trainsim.com.

Two software will be used here:

  • Train Sim Modeler (TSM) of Abacus

  • PolyMaster of Thomas Pilder, aka ThoPil

We will proceed accordingly:

  1. Preparation of the model under TSM

  2. Creating a subobject adapted for transparency under PolyMaster

  3. The mistress key correction, and why not add some LOD under PolyMaster
To illustrate my tutorial, I have specially designed a bus shelter, who has the distinction of having all its glass walls both outside and inside I have added more in a dome, too vitreous.

Abri-bus_Alphabug

Everything you need to obtain an excellent Alphabug

Note:
For the rest I have deliberately magnified bus shelters to facilitate this vision through that object, and thus better demonstrate the problem and its fix. The handling of cameras MSTS is easier with its.

Question:
Can I correct this Alphabug on a subject about which I do not original .dst files of TSM?
I have many doubts, because you can not do any changes described in the next step. Now nothing prevents you from the skip steps to be done in PolyMaster and risking an attempt. If it works, so much the better but if it fails, it's too bad.

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